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War stats
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Battlefield 2 |
Total wars |
119 |
Won |
95 |
| 79% |
Lost |
24 |
| 20% |
W/L ratio |
4.03 |
All games |
Total wars |
281 |
Won |
208 |
| 74% |
Lost |
73 |
| 25% |
W/L ratio |
2.83 |
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Sortie de Desert Combat 0.7 |
Desert Combat 0.7 est là ! Voici les changements depuis la 0.6 :
- Created Menu Icons for VSS and PSS weapons
- convergence tweaked for M2A3 TOW
- health and ammo refill removed from spandrel
- m2a3 and bmp2 had their projectiles weakened vs air due to the enhanced capabilities of their new cannons
- new C4 and missing HEDP (fixes projectile issue with bmp2) damage files added
- Fixed A10 Cluster Bomb Sounds
- Reverted ROF and Stability of Sniper Rifles
- Fixed Stryker Camera position and rotation
- Fix the BRDM-2 not reloading bug
- Fix the little bird / Gazelle / MD-500 not reloading on airfield bug.
- Fix F-16 exit position to avoid bailing out deaths
- VSS reload sound corrected
- SA-7 fire sound corrected
- Sniper rifles fire faster, less stable.
- new sounds for sniper rifles
- improved soundscripts for artillery and tank cannon projectile whiz
- new soundscript for mortar in flight
- M163 Air Radar fixed
- ZPU-4: set min angle and raised camera
- Shilka - "No Head" feature as well as Air Radar fix
- C4 Changes missed on 7H build
- Mortar velocity increase for improved distance
- Mirage collision mesh fixes
- Urban Siege: removed capture abilities of Nimitz by enemy
- Fixed Menu 1.6 Patch error
- Added 2 Load Screens
- Reverted BF 1.6 Patch Wrench Repair
- Supply and Health refill added to BRDM2, BMP2, and M2A3 interior
- Tweaked main cannons for BMP2 and M2A3 (bmp2= higher elevation, faster velocity m2a3= faster ROF, larger splash)
- PKM given worse minimum accuracy, 100 round clip, larger max crosshair width
- A-10 given heavy muzzle smoke
- C4 vs heavy armor toned down. 2 C4s required to kill a MBT
- reduced soldier infantry fall damage slightly
- fixed vehicle to vehicle collisions (ie light vehicles can no longer ram heavy vehicles and not lose damage. Heavy vehicles will also take less damage from collisions)
- improved pitch rate for SA-342
- updated stinger texture for FULL build
- fixed engines disappearing prematurely on A-10
- fixed SCUD-B driving sounds
- fixed missing canopy on Mirage
- removed horn feature from UralTanker to fix CTD
- reduced splash radius and damage from destroyed zpu-4
- fixed opaque windows for UralTanker exterior mesh
- fixed static wrecked meshes that were lacking custom collision meshes
- fixed missing glass on BRDM2 Spandrel
- added crosshair to Tabuk sniper rifle for unzoomed view
- fixed sound issues for MG42
- updated M16A2 animations
Les maps suivantes ont été optimisées :
- Basrah's Edge
- Sea Rigs
- Urban Siege
- Desert Shield
- Lost Village
- Battle of 73 Easting
- Operation Bragg
- No Fly Zone | AzZ - Saturday 7th February 2004, 10:35 |
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