Calendar
March
MTWTFSS
< 12 13 14 15 16 17
18 19 20 21 22 23 24
25 26 27 28 29 30 31
1 2 3
4
5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20>
War stats
Battlefield 2
Total wars 119
Won 95 | 79%
Lost 24 | 20%
W/L ratio 4.03
All games
Total wars 281
Won 208 | 74%
Lost 73 | 25%
W/L ratio 2.83

 
Sortie de Desert Combat 0.7


Desert Combat 0.7 est là ! Voici les changements depuis la 0.6 :

- Created Menu Icons for VSS and PSS weapons
- convergence tweaked for M2A3 TOW
- health and ammo refill removed from spandrel
- m2a3 and bmp2 had their projectiles weakened vs air due to the enhanced capabilities of their new cannons
- new C4 and missing HEDP (fixes projectile issue with bmp2) damage files added
- Fixed A10 Cluster Bomb Sounds
- Reverted ROF and Stability of Sniper Rifles
- Fixed Stryker Camera position and rotation
- Fix the BRDM-2 not reloading bug
- Fix the little bird / Gazelle / MD-500 not reloading on airfield bug.
- Fix F-16 exit position to avoid bailing out deaths
- VSS reload sound corrected
- SA-7 fire sound corrected
- Sniper rifles fire faster, less stable.
- new sounds for sniper rifles
- improved soundscripts for artillery and tank cannon projectile whiz
- new soundscript for mortar in flight
- M163 Air Radar fixed
- ZPU-4: set min angle and raised camera
- Shilka - "No Head" feature as well as Air Radar fix
- C4 Changes missed on 7H build
- Mortar velocity increase for improved distance
- Mirage collision mesh fixes
- Urban Siege: removed capture abilities of Nimitz by enemy
- Fixed Menu 1.6 Patch error
- Added 2 Load Screens
- Reverted BF 1.6 Patch Wrench Repair
- Supply and Health refill added to BRDM2, BMP2, and M2A3 interior
- Tweaked main cannons for BMP2 and M2A3 (bmp2= higher elevation, faster velocity m2a3= faster ROF, larger splash)
- PKM given worse minimum accuracy, 100 round clip, larger max crosshair width
- A-10 given heavy muzzle smoke
- C4 vs heavy armor toned down. 2 C4s required to kill a MBT
- reduced soldier infantry fall damage slightly
- fixed vehicle to vehicle collisions (ie light vehicles can no longer ram heavy vehicles and not lose damage. Heavy vehicles will also take less damage from collisions)
- improved pitch rate for SA-342
- updated stinger texture for FULL build
- fixed engines disappearing prematurely on A-10
- fixed SCUD-B driving sounds
- fixed missing canopy on Mirage
- removed horn feature from UralTanker to fix CTD
- reduced splash radius and damage from destroyed zpu-4
- fixed opaque windows for UralTanker exterior mesh
- fixed static wrecked meshes that were lacking custom collision meshes
- fixed missing glass on BRDM2 Spandrel
- added crosshair to Tabuk sniper rifle for unzoomed view
- fixed sound issues for MG42
- updated M16A2 animations


Les maps suivantes ont été optimisées :

- Basrah's Edge
- Sea Rigs
- Urban Siege
- Desert Shield
- Lost Village
- Battle of 73 Easting
- Operation Bragg
- No Fly Zone
AzZ - Saturday 7th February 2004, 10:35